Nintendo has just announced the latest in its Labo series of whimsical cardboard accessories for the Switch gaming console, and this one looks like a must-have. Called the Vehicle Kit for obvious reasons, the flat-pack, assemble-it-yourself add-ons include a steering wheel, gas pedal, “keys” that activate different vehicles, all of which work inside a cool-looking game that comes with.
Frankly this just looks like a humongous bargain. Perhaps the most humongous of all time. $70 gets you a whole fold-up steering assembly with shifters on the sides; a pedal that I really hope stands up to some serious stomping; a joystick for piloting a plane, a weird thing that controls a submarine; and a “key” that your Joy-Con fits into, which itself slots into the various other setups to activate them.
They’re all meant to be used in a game that, despite not having a name, looks insanely cool. It looks like a big island with secrets hidden all over the place that you just tool around in using your buggy, your submarine, and your plane, and whatever other weird vehicles you might come across.
You can race, spray-paint your vehicles, blow up rocks and cut down trees. There’s also a two-player mode where you battle with cars that have extendable arms for some reason. Don’t think too hard about it.
It was revealed at E3 last month that Microsoft was building a cloud gaming system. A report today calls that system Scarlett Cloud and it’s only part of Microsoft’s next-gen Xbox strategy. And it makes a lot of sense, too.
According to Thurrott.com, noted site for all things Microsoft, the next Xbox will come in two flavors. One will be a traditional gaming console where games are processed locally. You know, like how it works on game systems right now. The other system will be a lower-powered system that will stream games from the cloud — most likely, Microsoft’s Azure cloud.
This streaming system will still have some processing power, which is in part to counter latency traditionally associated with streaming games. Apparently part of the game will run locally while the rest is streamed to the system.
The streaming Xbox will likely be available at a much lower cost than the traditional Xbox. And why not. Microsoft has sold Xbox systems with a slim profit margin, relying on sales of games and online services to make up the difference. A streaming service that’s talked about on Thurrott would further take advantage of this model while tapping into Microsoft’s deep understanding of cloud computing.
A few companies have tried streaming full video games. Onlive was one of the first; while successful for a time, it eventually went through a dramatic round of layoffs before a surprise sale for $4.8 million in 2012. Sony offers an extensive library of PS2, PS3 and PS4 games for streaming through its PlayStation Now service. Nvidia got into the streaming game this year and offers a small selection of streaming through GeForce Now. But these are all side projects for the companies.
Sony and Nintendo do not have the global cloud computing platform of Microsoft, and if Microsoft’s streaming service hits, it could change the landscape and force competitors to reevaluate everything.
I’ve been working with an ugly but functional lopsided two-monitor setup for years, and while it has served me well, I can’t say the new generation of ultra-wide monitors hasn’t tempted me. But the truth is they just aren’t wide enough. Or rather, they weren’t.
Samsung has just blown my mind with a monitor so wide it will serve as a ramp that you can trick off of in the summer. It’s so wide that when it puts on a pair of BVDs they read BOULEVARD. It’s so wide that the Bayeux Tapestry got jealous.
Actually it’s a little less wide than a couple of the monitors Samsung announced at CES — but those had two problems. First, they were 3840×1080. And I just need more vertical pixels than that. Second, they were 49 inches wide. That’s a BIG monitor! Not just big, but with those pixels spread out that far, it’s not going to be sharp at all.
On the other hand, this new one not only adds an extra 120 pixels, bringing it to the far superior 1200 vertical (for a total of 3840×1200), but it is 43 inches corner to corner. Forty-three inches… would that be too big, too small, or would it be…
(Yes, my left monitor is a bit warmer than my right, but it’s not as bad as it looks — that’s a viewing angle issue.)
One of the downsides of a giant monitor is that it can be a pain to separate workspaces or, say, have a movie playing “full screen” on one half while you browse Etsy for vintage kettles on the other. But Samsung has a “picture-by-picture” mode and some other useful features that help with this. So I’m going to give it a shot.
It’s also got 120Hz refresh (though no word on sync tech), a bunch of USB ports, and even a headphone jack. I don’t know why you would want built-in sound on a thing like this, since you clearly are a media freak if you buy it, but they felt the need to add in speakers.
The Samsung C43J89 monitor will cost $900 when it comes out, which admittedly is two or three times what I would normally pay for a monitor — I’m more of a Dell Ultrasharp guy, IPS all the way. But my whole workflow could change when this thing goes on sale.
It’s pretty much exactly what you expect: the usual solid Moleskine notebooks with a Nintendo flourish. They’re all Mario -related, but have different styles: a cartridge and Game Boy for the pocket-size notebooks, and stylized NES graphics on the larger ones. Unfortunately there’s no planner (hint hint, Moleskine).
“It’s a newstalgic mixture of contemporary technology and timeless paper,” reads the press release. “Nostalgic” already implies both new and old so there’s no need for a portmanteau, and a Game Boy isn’t exactly “contemporary,” but they got the paper thing right.
Actually, the notebooks have some pretty dope detailing. The small ones are embossed with cartridge ridges and Game Boy controls. All of them have internal illustrations and come with a sticker pack.
I would have loved to have these in the old days, though some SMB3 gear would probably have been more timely.
In addition to the notebooks, there’s a solid-looking, candy-red phone case that you can only get in stores and a truly backpack. Look at these details (click for the gallery):
I have to hand it to 8BitDo. At first I thought they were just opportunistically hawking cheap hunks of plastic in an era of unparalleled nostalgia for retro games, but… well, who am I kidding? That’s exactly what they’re doing. But they’re doing it well. And these new DIY kits are the latest sign that they actually understand their most obsessive customers.
While you can of course purchase fully formed controllers and adapters from the company that let your retro consoles ride the wireless wave of the future, not everyone is ready to part with their original hardware.
I, for example, have had my Super Nintendo for 25 years or so — its yellowing, cracked bulk and controllers, all-over stains and teeth marks compelling all my guests to make an early exit. I consider it part of my place’s unique charm, but more importantly I’m used to the way these controllers feel and look — they’re mine.
8BitDo understands me, along with the rest of the wretches out there who can’t part with the originals out of some twisted concept of loyalty or authenticity. So they’re giving us the option to replace the controllers’ aging guts with a fresh new board equipped with wireless connectivity, making it a healthy hybrid of the past and present.
If you’re the type (as I am) that worries that a modern controller will break in ways that an SNES controller would find laughable, if it could laugh, then this will likely strike your fancy. All you do is take apart your gamepad (if you can stand to do so), pull out the original PCB (and save it, of course), and pop in the new one.
You’ll be using more or less all the same parts as these famously durable controllers came with (check out this teardown). The way the buttons feel shouldn’t change at all, since the mechanical parts aren’t being replaced, just the electronics that they activate. It runs on a rechargeable battery inside that you recharge with an unfortunately proprietary cable that comes with the kit.
If you’re worried about latency… don’t be. On these old consoles, control latency is already like an order of magnitude higher than a complete wireless packet round trip, so you shouldn’t notice any lag.
You will, however, need to pick up a Bluetooth adapter if you want to use this on your original console — but if you want to use the controller with a wireless-equipped setup like your computer, it should work flawlessly.
If you buy it and don’t like it, you can just slot the original PCB back into its spot and no harm is done!
There are conversion kits for the NES and SNES, the new Classic Editions of both, and the Sega Mega Drive. At $20 each it’s hardly a big investment, and the reversible nature of the mod makes it low risk. And hey, you might learn something about that controller of yours. Or find a desiccated spider inside.
Excited to announce that this year’s The Europas Unconference & Awards is shaping up! Our half day Unconference kicks off on 3 July, 2018 at The Brewery in the heart of London’s “Tech City” area, followed by our startup awards dinner and fantastic party and celebration of European startups!
The event is run in partnership with TechCrunch, the official media partner. Attendees, nominees and winners will get deep discounts to TechCrunch Disrupt in Berlin, later this year.
The Europas Awards are based on voting by expert judges and the industry itself. But key to the daytime is all the speakers and invited guests. There’s no “off-limits speaker room” at The Europas, so attendees can mingle easily with VIPs and speakers.
What exactly is an Unconference? We’re dispensing with the lectures and going straight to the deep-dives, where you’ll get a front row seat with Europe’s leading investors, founders and thought leaders to discuss and debate the most urgent issues, challenges and opportunities. Up close and personal! And, crucially, a few feet away from handing over a business card. The Unconference is focused into zones including AI, Fintech, Mobility, Startups, Society, and Enterprise and Crypto / Blockchain.
We’ve confirmed 10 new speakers including:
Eileen Burbidge, Passion Capital
Carlos Eduardo Espinal, Seedcamp
Richard Muirhead, Fabric Ventures
Sitar Teli, Connect Ventures
Nancy Fechnay, Blockchain Technologist + Angel
George McDonaugh, KR1
Candice Lo, Blossom Capital
Scott Sage, Crane Venture Partners
Andrei Brasoveanu, Accel
Tina Baker, Jag Shaw Baker
How To Get Your Ticket For FREE
We’d love for you to ask your friends to join us at The Europas – and we’ve got a special way to thank you for sharing.
Your friend will enjoy a 15% discount off the price of their ticket with your code, and you’ll get 15% off the price of YOUR ticket.
That’s right, we will refund you 15% off the cost of your ticket automatically when your friend purchases a Europas ticket.
The Awards celebrates the most forward thinking and innovative tech & blockchain startups across over some 30+ categories.
Startups can apply for an award or be nominated by anyone, including our judges. It is free to enter or be nominated.
What is The Europas?
Instead of thousands and thousands of people, think of a great summer event with 1,000 of the most interesting and useful people in the industry, including key investors and leading entrepreneurs.
• No secret VIP rooms, which means you get to interact with the Speakers
• Key Founders and investors speaking; featured attendees invited to just network
• Expert speeches, discussions, and Q&A directly from the main stage
• Intimate “breakout” sessions with key players on vertical topics
• The opportunity to meet almost everyone in those small groups, super-charging your networking
• Journalists from major tech titles, newspapers and business broadcasters
• A parallel Founders-only track geared towards fund-raising and hyper-networking
• A stunning awards dinner and party which honors both the hottest startups and the leading lights in the European startup scene
• All on one day to maximise your time in London. And it’s PROBABLY sunny!
That’s just the beginning. There’s more to come…
Interested in sponsoring the Europas or hosting a table at the awards? Or purchasing a table for 10 or 12 guest or a half table for 5 guests? Get in touch with:
Phone: +44 (0) 20 3239 9325
Every gamer with a disability faces a unique challenge for many reasons, one of which is the relative dearth of accessibility-focused peripherals for consoles. Microsoft is taking a big step towards fixing this with its Xbox Adaptive Controller, a device created to address the needs of gamers for whom ordinary gamepads aren’t an option.
The XAC, revealed officially at a recent event but also leaked a few days ago, is essentially a pair of gigantic programmable buttons and an oversized directional pad. 3.5mm ports on the back let a huge variety of assistive devices like blow tubes, pedals, and Microsoft-made accessories plug in.
It’s not meant to be an all-in-one solution by any means, more like a hub that allows gamers with disabilities to easily make and adjust their own setups with a minimum of hassle. Whatever you’re capable of, whatever’s comfortable, whatever gear you already have, the XAC is meant to enable it.
Japanese gamers and manga aficionados and every combination thereof will get a treat this summer with the release of a NES Classic Edition loaded with games from the pages of Weekly Jump. The beloved manga mag is celebrating its 50th anniversary and this solid gold Famicom is part of the festivities.
There’s basically no chance this Jump-themed NES will get a release in the US — first because hardly any Americans will have read any of these manga (with a couple exceptions) and second because even fewer will have played the Famicom games associated with them.
Familiar… and yet…
That said, this nurtures the hope inside me that we will at some point see other themed NES Classics; the original has, of course, a fantastic collection — but there are dozens more games I would have loved to see on there.
You can hack the thing pretty easily and put half the entire NES library on it, but Nintendo’s official versions will have been tested and perhaps even tweaked to make sure they run perfectly (though admittedly emulation problems aren’t common for NES games).
More importantly it’s possible these hypothetical themed consoles may come with new accessories that I desperately need, like a NES Advantage, Zapper (not sure how it would work), or NES Max. Perhaps even a Power Glove?
In the meantime, at least if you missed the chance to buy one the first time around, you can grab one come the end of June.
Nintendo has finally revealed the details of its paid online service after months of speculation by fans. The pricing is pretty much as expected ($20 per year), but the additions of online save game backups and NES games with added online multiplayer sweeten the deal.
We first heard the pricing last June, including the $3.99 monthly and $7.99 3-month options, but the announcement then left much to the imagination. This one makes things much clearer, but there are still a few mysteries it will perhaps clear up at E3 or closer to the September launch.
Save data being backed up online is perhaps the most asked-for feature on the Switch, and one other platforms have provided for years. So its official announcement will surely be greeted with cries of joy. The exact details are coming soon.
But it’s the online play for NES games that really caught my eye. Officially called “NES – Nintendo Switch Online,” it will be a collection of 10 games to start and 10 more to come, all of which can be played in both single- and multi-player modes online. How that looks exactly isn’t quite clear; the Nintendo release says “Depending on the game, players can engage in online competitive or co-op multiplayer, or take turns controlling the action.”
Does that mean we’ll have leaderboards? Ghost runs in Super Mario Bros 3? Low-latency battles in Balloon Fight? No clue.
At least the first 10 games are confirmed: Balloon Fight, Dr. Mario and Super Mario Bros. 3, Donkey Kong, Ice Climber, The Legend of Zelda, Mario Bros., Soccer, Super Mario Bros. and Tennis. The other 10 will supposedly be announced soon, with more added “on a regular basis.”
Those are of course all Nintendo-made games, suggesting licensing negotiations are still underway for classics like Final Fantasy and Double Dragon. For now it’s a package deal, you can’t just buy Soccer and play it unless you go for the full online experience.
The $20 per year subscription will also be necessary starting in September for online play. It might be a bit much to ask if you don’t play a lot of Splatoon or Mario Kart 8 or aren’t so into retro NES games, but it’s sure cheaper than the competition.
If you want to talk with your friends while trading off Zelda dungeons, you’ll still need the smartphone app, though. Perhaps a chat service will be announced another time.
A couple technical notes: the subscription is tied to an account, not the hardware, so if you and I shared a Switch and only I paid for the online aspect, you don’t get it when you log in. On the other hand, when I go to a friend’s house, I can log in to their device and use online services there. There is a $35 yearly option that lets you authorize up to 8 accounts though, for families with multiple users.
The Switch Online service isn’t needed for system updates or buying games online or anything — just online play, the NES games, and save game backups.
Researchers at Ben-Gurion University of the Negev in Israel are building a tic-tac-toe game to help patients with their rehabilitation exercises. The game is played on a grid of boxes and includes “embodied” and non-embodied play. Embodied play means a robotic arm will grab and place a marker – in this case a small cup – and non-embodied play includes bright lights that light up to mark the computer’s spot.
The system uses a Kinova arm and cups. The cups are part of the rehabilitation process and help users learn to grasp and manipulate objects after an illness or accident.
“Playing Tic Tac Toe with a set of cups (instead of X’s and O’s) is one example of a game that can help rehabilitate an upper limb,” said Dr. Shelly Levy-Tzedek. “A person can pick up and place many cups while enjoying a game and improving their performance of a daily task.”
Interestingly the speed of the robot had an effect on the users. A slower robot would make users perform more slowly while a faster robot sped up the game. This could be used to modify the game for individual patients and individual needs. Because the robot never gets tired the rehabilitation staff can pay attention to the minute movements of a patient, catering the speed and type of play as appropriate for their specific rehabilitation regimens.