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CCO Cameron Brown on nurturing Rec Room's thriving community, and the "very real" sense of physical threat in a virtual world

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Research firm says global spend on games, eSports, game-related video content and VR/AR will be $104.6 billion this year, $168.8 billion by 2020

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Gadgets – TechCrunch Darrell Etherington

 HP has a new entrant in that most curious PC niche – the backpack computer. A product of the virtual reality computing wave, the backpack PC provides all the power needed to drive high-quality VR headsets like Oculus Rift and HTC Vive, but with a form factor that allows the user to roam about untethered. The new HP Z VR Backpack is a bit different from the rest of the field, though,… Read More

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VR veteran was also chief engineer at RedOctane, and now will help consumers capture VR experiences on smartphones

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On the fifth anniversary of the Rift Kickstarter campaign, early backers assess how it's gone and where it's going

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Gadgets – TechCrunch Devin Coldewey

 They say you can tell a real smile because it reaches the eyes. Of course, that just means we all have to learn to fake that kind of smile, too. But the subtle expressiveness of our eyeball area has a fringe benefit: VR researchers can use it to guess at what the rest of your face is doing. Read More

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Social space with 35k MAUs couldn't find a new investor amidst the "general slowness" of the VR market

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Qualcomm mobile tech will allow new VR device to be "accessible to the masses in China"

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