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Guacamelee and Parkasaurus designer-marketer Chris McQuinn wants to see small studios prioritize design

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With great looks, a fun premise, and a few good breaks, Gabriel Koenig's latest game seemed like a safe bet, so what happened?

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With great looks, a fun premise, and a few good breaks, Gabriel Koenig's latest game seemed like a safe bet, so what happened?

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Developers have learned to deal with violence and difficult themes intelligently and respectfully in recent years - it's time for marketing teams to catch up

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Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event

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Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event

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VIM Global's Alex Van Lepp offers some basics for small devs looking to promote their games on their own

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Marvelous Entertainment's Michael Fisher and Harry Holmwood discuss the challenges and surprises this series presents

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Bethesda marketing boss Pete Hines discusses publisher's marketing for upcoming anti-Nazi shooter

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Company will be moving in new direction but promises more collector's editions in the future