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Ready at Dawn's Ru Weerasuriya on why his studio has mostly avoided sequels, the rise of VR and eSports, and the demise of portables

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Tequila Works' Raul Rubio offers advice to indies, discusses narrative in VR, and the impact of world politics on games

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Mike Frazzini on the engine's first twelve months, how it attracts high-profile studios, and distancing the tech from CryEngine

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Mike Frazzini on the engine's first twelve months, how it attracts high-profile studios, and distancing the tech from CryEngine

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The Unity CEO discusses the firm's next step to solving all of the world's (games development) problems

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Survios believes it's on to something; its new system in Sprint Vector may ultimately find itself being utilized across a variety of games

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The Epic Games CEO discusses the importance of open platforms, the benefits of non-games projects and why he's preserving a forest

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Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to

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Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to

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Pioneer Raph Koster reflects on metrics, VR and the human need to play