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Strauss Zelnick and David Ismailer on the company's battle for consistency

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“I thought that this is impossible. I can't possibly write music for this game. I'm just not good enough”

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Natsume CEO Hiro Maekawa celebrates farming sim's 20th anniversary reflecting on a win-win approach to business and how the company is facing more and less competition simultaneously

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Creative director Kevin Carthew talks about stagnation on the charts and the company's don't-call-us-a-publisher indie games label

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Creative director Kevin Carthew talks about stagnation on the charts and the company's don't-call-us-a-publisher indie games label

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Studio Wildcard's Cedric Burkes and Doug Kennedy discuss the Ark: Survival Evolved approach to shaping player behavior and dealing with player complaints

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Polyarc's Danny Bulla explains how the ex-Destiny developers settled on a concept for their PSVR debut about an adorable sword-wielding mouse

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Catch up on the biggest news from this year's Electronic Entertainment Expo with our handy guide

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Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

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Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach

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