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Former GameStop and PlayStation exec Mark Stanley on why he's joined Playful and how he intends to expand its IP across entertainment

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Alleges Cloud Imperium is still using CryEngine, but studio will "defend vigourously" against "meritless lawsuit"

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PUBG creator laments the lack of deterrents for copycats, says clones stifle innovation

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CEO Simon Iwaniszak discusses the highs and lows of co-development as his studio unveils Hollowpoint

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WB Games Montreal senior designer Osama Dorias offers tips for developers not wanting to alienate a significant chunk of their audience

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StudioMDHR talks about its challenges and rise to success with the ID@Xbox title during a MIGS 2017 keynote

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The Spanish studio has come into its own in 2017 with deep and engaging titles like Rime and The Invisible Hours

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At Slush, Zynga founder Mark Pincus advised mobile startups to set a "high bar" for organic growth before investing in advertising and UA

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You Must be 18 or Older to Enter dev describes "problematic cycle" perpetuated by Valve's stance on sex

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Device 6 and Year Walk dev Simogo explains why it's ditching mobile and making a console game next